David Shepstone
intermediate Video Maya

Run to Jump Blocking Pass

Part 1 of a two-part run-to-jump shot: a first blocking pass on Alpha's key poses, timing, and path.

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Blocking Body Mechanics Run to Jump

Part 1 of a two-part run-to-jump shot. This first blocking pass establishes Alpha’s key poses, timing, and path from the run into the jump and overhead grab. It’s an early work in progress, with spacing, weight, and transitions still to refine.

Alpha character rig by @Agora.

#AnimationBlocking #CharacterAnimation #MayaAnimation #BodyMechanics #RunToJump